A playshop* with Daniela Kneip Velescu and Peter Jürgensen, author of the game Nimble

Wed. 13.06.2018, 7 pm - 10 pm

Do game designers realize the dreams of social theorists as engineers realize dreams of physicists? In his predictions about the future of social inequality through automatization, Edward Castronova describes online playing as probably the only profitable service that low-skill workers are able provide in twenty years. But how are the resources of production of games shared today? What kind of literacy has been created in our mobile spaces of play?

The first playshop of Kreuzberg Pavillon’s new exhibition series IS IT A GAME? starts with an archaeologic examination by Daniela Kneip Velescu. In 1979, her father, Dan Velescu, was part of a romanian designers collective who developed a series of transgressive board game prototypes that distinguished games by their concept of rules. The games, though unique and independent of each other, were drafted as subordinate parts of a concept with their own growth opportunities and laws of content and complexity. The series included games with fixed rules, games with the rules the player can expand or change and “no rule games”, which are games whose rules are developed passing the first two stages, to enable players to invent a game that reflects themselves and their roles as players in society.

Daniela Kneip Velescu is a visual artist, organizer of play-events in the arts field and a passionate gamer from her early age. Her game-biography includes many well known titles such as Enchanted Forest (1990), Shithead (1993), Hoity Toity (1994) Twenty Questions (1997), Tikal (1999), Carcassone (2001), Can´t Stop (2009),Qwirkle (2011) and Codenames (2016). For the current exhibition The Undisciplined at Kreuzberg Pavillon she chose the recently released rapid reaction game Nimble by Peter Jürgensen.

IS IT A GAME? is a series of playable situations where the practices of playful artists and game makers intersect within experimental exhibition formats.

*The curators of this event are using the term playshop in reference to “The Games Preserve”, a commune and art colony open to any person and every game, founded in 1971 by Bernie de Koven and his family as retreat center for the study of games and play located in eastern Pennsylvania. The workshops or “play shops” attracted not only youth groups and scholars but also local prison officials, who were interested in correcting the animosity between the guards and the prisoners.

Curated by Heiko Pfreundt and Lisa Schorm
Organisation & press: Vaida Stepanovaite (info@kreuzbergpavillon.de)
Exhibition architecture: Lukas Troberg
Website: Fritz Laszlo Weber


Supported by the Senate Department for Culture and Europe, Berlin


Is It A Game ? Episode 1

Bora Akinciturk, Harm van den Dorpel, Mirak Jamal, Martin Kohout, Jonas Lund, Özge Topçu, Sarah Ancelle Schönfeld, Anna Uddenberg, Daniela Kneip Velescu, Anne de Vries

“Sometimes when we‘re alone we stand in our backyards in giant holes and pretend we‘re flowers“ *

Games produce a multitude of complex features that are best suited for evaluating hybrid realities. Games can be spectated, narrated, archived and curated. They are competitive and collaborative, poetic and frustrating, formal and escapistic, political and precarious, bugged and hacked, queer and self-caring and by any means biographical. From the beginning of a games learning curve, playing is an immediate form of appropriation. Players are creating undisciplinary paths and interludes to find their own space to play, a meta-game, where they begin to tell their own stories against the backdrop of fantastic worlds. They knead clay chess pieces or immerse themselves in seemingly limitless open world online games to examine the boundaries of invisible walls.

The first episode of the exhibition series IS IT A GAME? transforms Kreuzberg Pavillon into the space of The Undisciplined, a permanent game-environment, in which not only games, but playing itself occupies the space of artistic practice. IS IT A GAME? is a series of playable situations where the practices of playful artists and game makers intersect within experimental exhibition formats.

Kreuzberg Pavillon focuses on the development of extended exhibition concepts, which so far can only be created and implemented in project spaces. The special intellectual and sensory freedom experienced by artists and, in turn, the visitors in project spaces is tested in a variety of exhibitions and open concepts that form a necessary deinstitutionalized space of experience.

Curated by Heiko Pfreundt and Lisa Schorm
Organisation & Press: Vaida Stepanovaite (info@kreuzbergpavillon.de)
Tabletop Terrain : Markus Müller
Exhibition Architecture : Lukas Troberg

Supported by the Senate Department for Culture and Europe, Berlin

The Undisciplined
Opening : June 1st, 7 pm, Duration : June 1st - 24th, 2018
Kreuzberg Pavillon, Naunynstraße 53, 10999 Berlin
Opening hours : Mon - Thu. 4 - 8 pm and by appointment

*Self-description by the Runescape Clan CLOSE, 2014, a group of friendly players who complete tasks, adventures and events as a group within MMORPGs (Massive Multiplayer Online Role Play Games)